# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
205 | Brave but Cautious | Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
218 | Rangers, Advance | Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
225 | Flashing Handaxe | 1 Smash 2 3 Forsaken Forsaken |
- | Sanson Farstrider | - | - | ||||||
226 | Furious Blow | Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker. Forsaken Forsaken |
- | Almeric Eagle-Eye | - | - | ||||||
228 | Overcharged Boltstorm Pistol | 3 Smash 3 1 Forsaken Forsaken |
- | - | - | - | ||||||
229 | Sharp Eyes | This fighter's Attack actions gain Cleave. Forsaken Forsaken |
- | Almeric Eagle-Eye | - | - | ||||||
232 | Well-timed Lunge | 1 Smash 2 3 Forsaken Forsaken |
- | Elias Swiftblade | - | - | ||||||
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
240 | Bloodless | Score this in an end phase if no fighter suffered any damage in the preceding action phase. | 1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
246 | Concerted Attack | Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | ? | SSduplicate | ||||||
252 | Defensive Strike | Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
289 | Skirting Danger | Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
303 | Unbroken Wall | Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. | 1 | - | - | - | ||||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 11/44 (25%) | |||||
329 | Great Concussion | Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
335 | Invisible Walls | All fighters' Move characteristics are reduced to 1 for the next activation. | - | - | - | - | ||||||
343 | My Turn | Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - | ? | - | ||||||
347 | Quick Thinker | Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken |
- | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
393 | Helpful Whispers | If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action. Restricted |
- | - | - | - | ||||||
395 | Incredible Strength | +1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - | - | - | ||||||
L16 | Raptor Strike | Choose an enemy fighter within four hexes of your leader. They take 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
N391 | Aggressive Defence | Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker. Forsaken |
- | - | - | - | ||||||
N397 | Baffling Illusion | The first time a fighter would make a Move action in the next activation, their player instead Scatters X from the hex that fighter occupies, and pushes the fighter along the chain to the end hex. X is the fighter's Move characteristic. If the fighter cannot be pushed into a hex, the push ends in the last hex in the chain they can occupy. Place a Move token next to that fighter. Forsaken |
- | - | - | - | ||||||
N432 | Mirror Move | Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes. | - | - | ? | NVduplicate | 9/44 (20.45%) | |||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 6/44 (13.64%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) |